

The textures are crisp, the characters are clean, and the boost in framerate really gives high-flying acrobatics an even cooler appearance. And the PC version, even on mid-range systems, also looks and performs best of all the Prince ports. We were disappointed to discover that the supposedly standard 360 for Windows controller didn't work, but a good PS2 / Xbox to PC adapter (or just about anything Logitech makes) let us game without issue. Actually, it's even a bit better in a few ways. With a good gamepad Two Thrones plays exactly like its cousins. It's a terrific end to a satisfying series. At times it feels like every bit of wonder is always followed or preceded by the Dark Prince, which represents the sum of Warrior Within's faults - a reluctant admission that Prince of Persia still aspires to be a simple action game when it's so much more than goblin chopping.

But the gameplay that comes along with his sandy highness works against the overall experience. It's a fun way of making players feel like champions when they do something heroic. The darkness's personality highlights the changes the real Prince has undergone throughout the series and elaborates on his motivations, while at the same time contrasting our boy's princely nature with identifiable human failings. On paper, the Dark Prince is a nice way of establishing the real Prince as a character. But there can't be so much light without touches of darkness.

The established Prince platforming is terrific! The new emphasis on acrobatics as a means to extend combat (and vice versa) is exactly where the series needs to go, too. The story is cool, the heroes are likable, the weak are pitiable, the villains are bastards, the major plot points are exciting, the art is grand, the sound is wonderful.and then the gameplay comes.
